Yugioh Card Summoner

CH.570 The Numeron Code’s Abilities



CH.570 The Numeron Code’s Abilities

As I was still preparing for my trip to the Empire, I was just looking over Pack Opener, when I realized I never really looked that deeply into the Numeron Code part of it.

And it is a good thing I did, as a ton of the information that was previously something I couldn’t see has now appeared, so I’ll know what to look forward to.

[The Numeron Code]
 
Numeron Side: 
Gains more power for each “Number” monster with a unique number in the Collection, not counting Number C, Number iC, Number S, Number F and Number XX monsters
You currently hold 17 applicable monsters
 
Abilities: 
1. Numeron Side Unlocked
5. Overlay Unit Creation (Use ‘Xyz energy’ to create an overlay unit onto a monster.)
10. Level/Rank Manipulation (Use ‘Xyz energy’ to manipulate the levels or ranks of monsters you control, either raising or lowering them.)
20. Flight (You can fly using ‘Xyz energy’)
25. Numeron Wall (Uses Xyz energy to form a protective shield around anyone or anything. Only “Number” Xyz monsters can penetrate this wall. Energy used depends on length of time and the radius of the shield.)
30. Healing (You can heal yourself or anyone nearby using ‘Xyz energy’.)
40. Invisibility (Using ‘Xyz energy’, you can become unseen by anything and everything.)
50. Intangibility (Using ‘Xyz energy’, you can become untouchable by anything and everything.)
60. Memory Palace (Creates a space that stores anything and everything you see, feel and experience. Memories can be re-lived in this space.)
70. Level Modification (You can freely change your own level, or the levels of those nearby, by using ‘Xyz energy’. Can also modify skill levels.)
75. Soul Manipulation (You can move and manipulate souls using ‘Xyz energy’.)
80. Thought Acceleration (Using ‘Xyz energy’, you can massively increase your mental capabilities.)
90. All-Sight (Using ‘Xyz energy’, you can see and comprehend everything happening within a specified area.)
100. Number Creation (You can create new Number monsters as you wish.) + Monsters with the same Number but different original names count towards the total amount of Number monsters.
107. Reality Manipulation (You can manipulate anything and everything around you.)
118. Reality Creation (You can create a new reality.)
Note: 118 is the current number of released Number monsters, not counting Number C, Number iC, Number S, Number F and Number XX monsters.
 
Chaos Side:
Gains more power for each “Number C” monster in the Collection
You currently hold 9 applicable monsters
 
Abilities:
1. Chaos Side Unlocked
5. Rank-Up-Magic (can use ‘Xyz energy’ to Rank-Up a monster. Either a card or an in-world monster. Double or higher rank ups are possible.)
10. Sphere Field (Creates a spherical barrier around two or more people. The barrier cannot be destroyed or escaped, and nothing outside the barrier can influence what goes on inside the barrier. The barrier will only dissipate when only one person inside is standing.)
15. Energy Ball (Can create orbs of pure’ Xyz energy’. They can be fired at enemies.)
20. Teleportation (Can teleport to any specified location using ‘Xyz energy’) + CXyz monsters will count for the total number of Chaos Numbers
25. Brainwashing / Mind Control / Memory Manipulation (using ‘Xyz energy’, you can completely alter the mind of anyone you see, affecting anything from their memories to their personality and allegiance. Original memories are still stored within the person’s mind and can be rediscovered because of outside stimulants.)
30. Energy Form (Creates a huge avatar of pure energy around yourself that you can control.)
35. Barian Creation (You can take a person and turn them into your servant. They are your slave and will do whatever you wish. People turned by this ability appear ‘Barian’ in nature.)
40. Chaos Creation (You can create new Number C and CXyz monsters as you wish.)
41. Imaginary Chaos Creation (You can create new Number iC and iCXyz monsters as you wish.) (You must possess at least 1 Number iC monster to use this ability)
Note: There are 'currently' a total of 31 Number C monsters, 10 CXyz monsters, and 1 Number iC monster.
 
S/F/XX Side:
Note: S stands for Shining, F for Future, XX for Zexalprobably. XX is not 100% confirmed
Gains more power for each “Number S”, “Number F” and “Number XX” monster in the Collection
You currently hold 2 applicable monsters
 
Abilities:
1. Future Knowledge (All abilities of the Numeron Code are revealed.)
3. Zexal Morph (Become one with anyone near you, temporarily gaining all of their skills and knowledge.)
5. Shining Draw (Using ‘Xyz energy’, instantly creates any existing card you wish for.)
7. Future Zexal Morph (Become one with your future or past self, temporarily gaining all of their skills and knowledge.)
9. Time Manipulation (Freely manipulate time using Xyz energy)
Note: 9 is the total number of released Number F + Number S + Number XX monsters

… So yeah. Thanks to the Shining/Future/Zexal side, which I didn’t even know the Numeron Code had, I now know everything the Numeron Code can offer.

And do I need to say why some of those things are stupidly powerful?

Well, anything I have for now really isn’t that amazing. Overlay Unit creation is fine, but nothing crazy. Same with the level/rank manipulation. I can do those things with my cards.

And the same goes for the ‘free’ Rank-Ups I get from the Chaos side.

Flight, which I’ll get soon from the regular side, is unnecessary, as I can already do that. Numeron Wall on the other hand is quite cool. An indestructible barrier that my monsters can pass through freely. That is nice. Even if it is just Number monsters.

Healing is cool, but again, I have cards for that. But Invisibility, especially absolute invisibility, isn’t something I can really do. Because if the Numeron Code invisibility is powerful enough to really hide me from ‘anything and everything’, that could potentially even hide me from someone like the Goddess.

The Intangibility is the same. Just ‘can’t touch this’ to the max. And I think I can use it simultaneously with the invisibility to be an absolute ghost.

Memory Palace is kind of trash. Between Storage and the Factory, I can already do that. 

Level Modification is the same. I can do that with my cards.

Soul Manipulation just sounds like Soul Magic, and I’m pretty sure I’m about to get the skill. But it might offer things you can normally only do with high level Soul Magic, so maybe it will have some use?

Thought Acceleration sounds really cool. I mean, just think faster. I think that will be useful. Even though I can do something similar with Time Magic.

All-Sight is the first busted ability. Just pick an area and see everything within the area. Yeah… Depending on how large the area can be, that is just … godlike.

Number Creation is cool, but … actually, it is just cool. I can make busted God monsters with it. Probably.

Reality Manipulation … Do I need to say why this is busted? Depending on the area, I can just … well, do anything I want.

And Reality Creation. You just had to go there, didn’t you Numeron Code? I know you are an artifact that made the Yugioh universe, but still. I don’t need world creation powers. But I suppose I’ll accept them.

On the Chaos side, I already talked about the free Rank-Ups. Not really needed.

Sphere Field is cool enough, but seems too easy to get around. I mean, as long as everyone except 1 person sits down, the Sphere Field will go down. At least I think so.

Energy Ball is just … an energy attack. Like sure, Dragon Ball is cool, but so is magic. And I can do Dragon Ball style attacks with magic, so do I really need an Energy Ball attack? Well, maybe it does a ton of damage.

Teleportation is nice … except that I’m getting better at using Teleportation Magic by the day. So by the time I unlock this part of the Numeron Code, I might not need it anymore. But the additional part of counting CXyz monsters as Number C monsters is a nice addition.

The Brainwashing / Mind Control / Memory Manipulation is great, but I’d feel a bit iffy about using it. I’d basically make a new personality for someone. I mean, it is good to have, but feels like too much power for me.

Energy Form is just something cool. I can go full susanoo form.

Barian Creation is just a worse version of memory manipulation. I’d force someone to become my puppet. Sure they gain strength out of it, but that is all. Feels like using that ability would lead me down the demon king path.

Chaos Creation is great. I can finally make Chaos Numbers for cards that don’t already have them. 

The same with Imaginary Chaos Creation. I can get my Chaos Imaginary Number 9 finally. … what? I like Dyson Sphere and Chaos Dyson Sphere. I know they kind of suck, but I like them. And I can make a busted Number iC9 that will make up for all of their shortcomings.

The Shining Future side is probably the most busted. Future Knowledge is just there. It doesn’t really do anything, except tease me about what I could have. 

Zexal Morph is cool. Kind of an alternative to Fusion. Though I wonder if two people who aren’t me could also do it?

Shining Draw is fine. Just sounds like a Different Dimension Capsule. … except that I might be able to get cards I can’t get with Capsules. As long as I know their name, probably. 

Future Zexal Morph is stupid. Time travel is stupid, and becoming one with myself from the future is stupid. It breaks everything, and I have no clue how it will work.

And Time Manipulation, assuming that I can time travel with it, is also stupid. I guess the Numeron Code is really trying to turn me into an ‘all being, all seeing, all knowing’ God.

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