I Just Want Players to Save Money, They Insist on Giving Me!

Chapter 79 - 79 50 Ke Jins ecstatic Even major streamers



Chapter 79: Chapter 50: Ke Jin’s ecstatic! Even major streamers can’t make this abstract game popular!_1 Chapter 79: Chapter 50: Ke Jin’s ecstatic! Even major streamers can’t make this abstract game popular!_1 “Meow Meow Ning, good morning, everyone.”

Late night, Shark Platform, Yin’s live streaming room.

A voice suddenly emerged on the screen that had been pitch black, startling the audience who was just about to send their last fluorescent sticks and go to bed, as a flurry of ‘who are you?’ floated across the screen.

“Holy shit! Boss!”

“Why did you suddenly pop up at this time?”

“Classic good morning, huh.”

The sudden appearance of Yin sent the temperature of the previously quiet live streaming room skyrocketing.

In just half a minute, thousands of live viewers flooded the room, and the barrage of comments started scrolling rapidly.

“I missed you guys, came up to take a look,” said Yin as he opened the official website link for Top Player.

As another top broadcaster in the gaming section of the Shark Platform.

He had missed out on the massive traffic brought by the previous few games released by the company Top Player.

He couldn’t help feeling regretful.

So this time, he timed it perfectly, streaming at the exact moment Top Player released their game, his finger on the stopwatch ready to broadcast at lightning speed.

It wasn’t just for popularity.

After several games, Top Player had at least gained some fame within the live streaming circle.

The label ‘Produced by Ke Jin, guaranteed to be quality’ was slowly being recognized by the broadcasters.

Wanting to be the first to play a fun game was every game broadcaster’s original intention.

He quickly found the download package for the new game on the official website.

“Yo? A paid game, that’s fresh,” said Yin, slightly taken aback by the price tag of 79 yuan.

It had been a long time since he’d played a paid game.

However, during the wait for the download and installation.

He caught a glimpse of the game’s tag.

[Story-oriented]
This left him a bit stuck…

Story-oriented games were universally acknowledged among broadcasters as something to avoid if possible.

Not to mention the hours-long content of the live broadcasts, and most games weren’t that spectacular.

What’s more crucial was.

If the players don’t watch today, they won’t know what you’re broadcasting tomorrow.

That is to say, once you start broadcasting, you must try to finish it in one go.

Yin glanced at the comments, and seeing that several other late-night broadcasters next door also wanted to play Wind Traveler but said it was too late and had already bailed, he became even more embarrassed.

Those guys could escape, after all, they were late-night broadcasters.

If the game was fun, they would broadcast a little longer; if the situation didn’t look good, they could make a quick exit.

But he had specifically woken up in the wee hours to broadcast, and it didn’t fit his style to sign off before the game even started.

Since he was here, he decided to broadcast for a while.

Maybe Top Player would set a new precedent and directly prove to all players that story games could have their springtime too?

Soon, the game installation was complete.

Upon clicking to enter, the simple LOGO of Top Player appeared.

Then, it directly entered the game’s CG interface.

You had to say, Top Player’s CG quality had remained high since Skyline.

What first appeared to everyone was a stretch of gleaming golden sand, dazzling under the sunlight.

The light and shadow effects were well done, making the overall screen look clean and aesthetically pleasing.

“Damn, this opening scene could be a wallpaper already.”

“Boss, don’t move, I’m coming out! Aah, I mean my screenshot is coming out!”

Soon, the view zoomed out.

It was a desolate desert with no sign of life, and the sand, stirred by the wind, showed the patterns of water ripples.

The incredibly realistic textures, thanks to the addition of ray tracing, were even better than reality, a visual treat.

However, this enjoyment didn’t last long.

The peace was soon shattered by the changing scenes.

Gravestones.

In the middle of the desert, gravestones were scattered everywhere, densely packed.

The background music also started at this moment, the violin conveying sadness and desolation.

With several scene switches in a row, all one could see were yellow sand and gravestones.

And the low moan of the wind was invisibly blowing.

It gave a heavy and depressing feeling.

The sky also turned dark at this moment, the sunlight as if filtered through frosted glass, turning the overall tone to a dusty yellow-gray.

Soon, a shooting star streaked across the sky, breaking the silence and momentarily distracting the audience from the oppressive feeling.

The shooting star swiftly skimmed across the surface, passing the gravestones, and after several cut scenes, it plummeted straight into the desert at the horizon.

The next moment.

The character in the game appeared.

It was a figure dressed in a red robe with a hood, entirely dark in color.

But not overly anthropomorphized, as the dark face was unclear in detail, and its sharp legs, like ice picks, firmly gripped the ground.

Then, control of the game interface was handed over to the player.

What slightly surprised Yin was that this game had almost no basic beginner guidance at all.

No hints for what to do next.

The in-game character stood like an idiot in the midst of the yellow sand, waiting for the player’s next command.

“This game doesn’t even give a beginner’s guide?” mused Yin, perplexed.

Story games were already enough to deter players.

Now, right from the start, the players had to figure out the operations themselves.

Could it really be Designer Ke?

Almost none of his games conformed to traditional conventions.

Yin didn’t mind, though.

Having played plenty of games over years of streaming, he quickly found the necessary controls based on experience.

The game’s operations were very simple.

Up, down, left, and right controlled character movement.

Spacebar was for jumping.

“Cenima other people couldn’t handle, only I can,” Yin joked, as he began the game.

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